
It would be an understatement to say that any one of these games could last hours. If you want to see why games like Sid Meier’s Civilization series or even Age of Empires are able to succeed today, look no further than the complexities offered in this game. You’ve got 36 turns to work with per year and you aren’t limited by anything other than your own thought process and resources. What was truly interesting about this ninth installment, which is often a difficult mark to reach in a series that’s been around for so long, is that Koei completely reworked the battle and turn system.īy comparison, 9’s time moves a lot quicker than in 8 given that you now have complete control over when and how things are done each turn. Considering that its your goal to rule the entire country, you’ll also need to be focused on farming, developing trade between other settlements, creating alliances, and maintaining your citizens. Regardless, building defenses and training an army in this game will hardly be enough.

You’re going to need to take things slow and allow yourself to lose a few times before you fully understand everything (at least that was my experience given my relative aversion to strategy titles). To be honest, the only way to succeed at this game is to consider each and every piece of it with great care.

These systems, along with several others and the primary gameplay elements, all create a great experience that seems to keep on giving, even as you reach total control over all of China. It was a release that trumped all the rest because of the detailed personality Dependent and Officer Development Systems along with masterful direction. The ninth installment introduced a renewed level of interest from the developers and fans alike as Koei (now Koei Tecmo) released it nearly 2 seasons ahead of schedule for foreign (outside of Japan) audiences.

Romance of the Three Kingdoms 9 is a part of a strong series that has seen great success previously. They've had a lot of time to stew in its fan's brains that only seems to have added affection from them. There are many games that have been out for nearly two decades this year (and many more than that).
